Wednesday, September 26, 2012

We now have a new home.

Please note that we have moved the blog to our new site at: www.infinitetacticsgame.com and we will no longer be posting updates on this site.

This move will allow us to centralize our resources to our main server as we prepare to go live.
Come take a look :)



Monday, September 10, 2012

www.infinitetacticsgame.com down?

The URL www.infinitetacticsgame.com was not working because Godaddy was down. The blog is hosted by Blogger, so it has been running all this time, only the forward was broken.

More details here: http://techcrunch.com/2012/09/10/godaddy-outage-takes-down-millions-of-sites/.

Friday, August 31, 2012

Main menu art

It's been a challenging week for Jessica on the art side, with everyone giving her feedback on her upcoming main menu art, which we will also use to promote the game. She was patient with us and really paid a lot of attention to detail so these issues could be addressed. The result is really inspiring for us all. I sure will be looking at that image to get going on the soundtrack, over which I've been procrastinating for a month now. Something along the lines of Two Steps from Hell probably.

We'll share that poster with you soon so you can let us know what you think. Also, we'll be doing a feature on Jessica and her work with us next week. We have seen her really grow as an artist during her stay at Rebelius, and it will interesting to get her side of the story.

Stay tuned!

Wednesday, August 29, 2012

Quick Design update towards launch

For the last few weeks, we've worked on the special effects for the Guardians, gameplay objects as well and set our sights on the first 3 combat arenas for Alpha. We've had a hot and humid summer in Montreal (especially on the second floor of the house where the studio is) so we also did some build reviews in the backyard on a laptop.

The biggest change we did was to allow for players to spawn in combat any class they like, at any time.  This brings deeper variations to the game, but it also makes the game more complex to balance. At this point, we still think it is a good idea to do it, but we'll be listening to what open Alpha players will have to say this fall about that. We'll be starting to post the design for the game and the different factions very soon as we gear up for our first open Alpha. We still have some spots available if you're not already registered, simply click on the link on the top of this page!



Thursday, August 16, 2012

Rebelius Stickers!



Here, Seb F. proudly displays his fashion taste with his very own Rebelius bike helmet sticker. Here's to a true rebel :)

Tuesday, August 14, 2012

As some of you already know, our first faction in the game will be the Protectors, which defend humans at all costs. They are a well balanced lot with some strong defensive skills. But we also are hard at work creating the second faction in the game, the Executors. More details will follow soon, but know that they are not as nice to humans, and their powers will be geared towards aggression!

Here, Seb "Cookie" and Jessica are looking at some art concepts that she produced for these baddies.

Wednesday, August 1, 2012

Alpha test places now available!

The time has come. We are now opening applications for the Closed Alpha test which will occur sometime in September. Help us make the best turn-by-turn multi-platform tactical combat game ever and we will reward you with Rebelius points that you'll be able to spend on upgrades and game enhancements, a "Founding member" community status and your name in the credits!

To play, you will need a browser with an Internet connection.

* Please note that places are limited for this test. You will be confirmed as an Alpha tester by email with relevant details prior to the event.

Apply now: https://docs.google.com/spreadsheet/viewform?formkey=dDJFaEVxdXBYNGJJeFJPY0hoUW9id1E6MQ

See you on the battlefield!