So we juggled a little bit with the concept of multiplayer battle as well as the depth of strategy that will be offered by the game.
The infinite sign on the shield felt like a good idea, but you tell us!
Thursday, July 12, 2012
Mock-up screen with sample HUD for iOS
This screen update shows most of the functionalities of the interface: step undo, move and skill select, end turn, options, the info bar and quick items. Can you tell which ones they are just by looking at the visuals?
Tuesday, July 10, 2012
First mock-up screen
We have integrated most of the principal elements (except the HUD) and are now working on harmonizing visuals for Heroes and environments. For now, the environment is super tiny, but expect far larger maps with diverse gameplay objects and special effects etc...
Tell us what you think!
Tell us what you think!