Tuesday, April 24, 2012

The Rebelius Team

If you're just too anxious to find out who will be the geniuses behind Infinite Tactics, this post is for you :) Rebelius Studio inc. is a Montreal indie game studio founded in the beginning of 2012 by two foolhardy game developpers with loads of games industry experience but little in entrepreneurship. Our office is in the east of Montreal, near the stadium on a residential second floor converted into a studio. It's nice, super cheap, quiet and we have a backyard terasse when we can chill during the summer. We also have 2 cats roaming about so the first question we ask potential team members is about allergies!

In 2011, we worked on a first project for XBLIG named "Last Dragon Standing" but at that time I did a lot of the programming (I'm a designer by profession) so I had my good friend programmer who I had known while working for a larger company drop by, clean up my code and help me ship the project. He deserves a medal for that, especially when you consider the fact that he crunched while having a broken collarbone. So, feeling like warriors, we decided by the end of Summer 2011 to push onward, start our own game studio and make our own games. That is not to say that we won't do some odd jobs on the side occasionally but our primary focus is definitely on our own games from now on. If you want to help us on our quest, just tell your friends about our upcoming game or post on a forum that you go to or make a t-shirt with the name of the game (send us a picture if you do).

Starting early 2012, another buddy of ours joined in our merry band, also a programmer. He's our combat specialist as well, he can spend hours talking about the make of armor and weapons across ages... seriously! He also plays a mean Bocce.

We also have the privilege of counting in our ranks three padawans from a multi-media University in Montreal (UQAT) who are helping out with the level design and art for the game.


Thursday, April 12, 2012

What is Infinite Tactics?

If you've found your way here, there's a good chance that you've gathered that it's a strategic fighting game. Indeed, Infinite Tactics is an arena combat game loaded with levels in which players will be able to compete and cooperate with their teams of Heroes across different platforms, be it on PC, Facebook, iOS or Android. The game will be played on a turn by turn asynchronous basis, which will allow for more strategy and the ability for each player to play at his/her own pace.

Turn based combat is a genre that a lot of people consider old fashioned since nowadays there are huge games where people can fight each other in real-time either in first or third person perspective. But we feel going on a turn by turn basis allows people to think and plan out their actions better while remaining flexible enough so they can move around and do other stuff. Moreover, we think that fans of the genre deserve a richer gaming experience that fits into their busy mobile lifestyle. We also think that these same fans, once in a while, will sit down for a more engaged play session, and the game should support this as well. That being said, we do hope that we can attract some players new to the genre too!

This is actually our second game. This first one was a release on Xbox Live Indie named "Last Dragon Standing". Back then, we were 3 guys who left the game industy to try out something new. For our first title, we wanted to create a simple arcade game that up to four players could play on the same screen. We started with a 4 player Pong and Breakout inspired concept, but gradually paddles became Dragons and blocks became helpless villagers that dropped power-ups when destroyed. We introduced a multi-player campaign mode and ended up being finalists in Microsoft's Dream.Build.Play 2011, which was pretty cool. We now have expanded the team to 6 people and are moving on to other platforms.

So. Infinite Tactics is a multi-platform, asynchronous tactical combat game. It will be influenced by oldschool tactic games but will rely on current technologies to ensure that players have access to their team of heroes anytime and anywhere. It will look great, have loads of atmosphere, sound good and play well. We won't be making any promises during the development since things will often change down the line, but those aforementioned parameters I can pretty much guarantee.

This game embodies the essence of the types of games we plan to create at Rebelius: unique experiences that work on any device or platform, including tablets, smartphones and the web, that empower gamers to compete, cooperate and create. We believe that the next generation of mobile gaming will be built on real-time and asynchronous multiplayer interraction and user generated content. And we hope many of you will help us make Infinite Tactics the game that lives up to your expectations.