If you've found your way here, there's a good chance that you've gathered that it's a strategic fighting game. Indeed, Infinite Tactics is an arena combat game loaded with levels in which players will be able to compete and cooperate with their teams of Heroes across different platforms, be it on PC, Facebook, iOS or Android. The game will be played on a turn by turn asynchronous basis, which will allow for more strategy and the ability for each player to play at his/her own pace.
Turn based combat is a genre that a lot of people consider old fashioned since nowadays there are huge games where people can fight each other in real-time either in first or third person perspective. But we feel going on a turn by turn basis allows people to think and plan out their actions better while remaining flexible enough so they can move around and do other stuff. Moreover, we think that fans of the genre deserve a richer gaming experience that fits into their busy mobile lifestyle. We also think that these same fans, once in a while, will sit down for a more engaged play session, and the game should support this as well. That being said, we do hope that we can attract some players new to the genre too!
This is actually our second game. This first one was a release on Xbox Live Indie named "Last Dragon Standing". Back then, we were 3 guys who left the game industy to try out something new. For our first title, we wanted to create a simple arcade game that up to four players could play on the same screen. We started with a 4 player Pong and Breakout inspired concept, but gradually paddles became Dragons and blocks became helpless villagers that dropped power-ups when destroyed. We introduced a multi-player campaign mode and ended up being finalists in Microsoft's Dream.Build.Play 2011, which was pretty cool. We now have expanded the team to 6 people and are moving on to other platforms.
So. Infinite Tactics is a multi-platform, asynchronous tactical combat game. It will be influenced by oldschool tactic games but will rely on current technologies to ensure that players have access to their team of heroes anytime and anywhere. It will look great, have loads of atmosphere, sound good and play well. We won't be making any promises during the development since things will often change down the line, but those aforementioned parameters I can pretty much guarantee.
This game embodies the essence of the types of games we plan to create at Rebelius: unique experiences that work on any device or platform, including tablets, smartphones and the web, that empower gamers to compete, cooperate and create. We believe that the next generation of mobile gaming will be built on real-time and asynchronous multiplayer interraction and user generated content. And we hope many of you will help us make Infinite Tactics the game that lives up to your expectations.