In 2011, we worked on a first project for XBLIG named "Last Dragon Standing" but at that time I did a lot of the programming (I'm a designer by profession) so I had my good friend programmer who I had known while working for a larger company drop by, clean up my code and help me ship the project. He deserves a medal for that, especially when you consider the fact that he crunched while having a broken collarbone. So, feeling like warriors, we decided by the end of Summer 2011 to push onward, start our own game studio and make our own games. That is not to say that we won't do some odd jobs on the side occasionally but our primary focus is definitely on our own games from now on. If you want to help us on our quest, just tell your friends about our upcoming game or post on a forum that you go to or make a t-shirt with the name of the game (send us a picture if you do).
Starting early 2012, another buddy of ours joined in our merry band, also a programmer. He's our combat specialist as well, he can spend hours talking about the make of armor and weapons across ages... seriously! He also plays a mean Bocce.
We also have the privilege of counting in our ranks three padawans from a multi-media University in Montreal (UQAT) who are helping out with the level design and art for the game.
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