Wednesday, August 29, 2012

Quick Design update towards launch

For the last few weeks, we've worked on the special effects for the Guardians, gameplay objects as well and set our sights on the first 3 combat arenas for Alpha. We've had a hot and humid summer in Montreal (especially on the second floor of the house where the studio is) so we also did some build reviews in the backyard on a laptop.

The biggest change we did was to allow for players to spawn in combat any class they like, at any time.  This brings deeper variations to the game, but it also makes the game more complex to balance. At this point, we still think it is a good idea to do it, but we'll be listening to what open Alpha players will have to say this fall about that. We'll be starting to post the design for the game and the different factions very soon as we gear up for our first open Alpha. We still have some spots available if you're not already registered, simply click on the link on the top of this page!



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